IConCMT 2020
Due to the COVID-19 situation, the #iconcmt programme was held online. The All Around Audio Symposium took place on 18 June 2021.
Programme | 23 to 26 November 2020
In the project semester, students of the bachelor degree programme Media Technology as well as EPS students work exclusively on one project for three months. They self-responsibly implement their own ideas as a team and go through the entire project cycle, from the initial brainstorming to the development of a prototype.
In the interim presentations, they provide insights into the ongoing work as well as the first interim results, thus allowing teachers, fellow students and an interested audience to gain an impression of the diversity and professionalism of the project contributions.
In the project semester, students of the bachelor degree programme Media Technology as well as EPS students work exclusively on one project for three months. They self-responsibly implement their own ideas as a team and go through the entire project cycle, from the initial brainstorming to the development of a prototype.
In the interim presentations, they provide insights into the ongoing work as well as the first interim results, thus allowing teachers, fellow students and an interested audience to gain an impression of the diversity and professionalism of the project contributions.
Hannes Raffaseder, Chief Research and Innovation Officer St. Pölten UAS
- 09:10 | Simon Schreibelmayr (Robopsychology Lab, JKU Linz)
- 09:30 | Reinhold Friedl (Berlin/Vienna): Texture Transformation Machine
- 09:50 | Kajetan Enge (IEM KUG Graz, St. Pölten UAS): Hörversuch zur Plausibilität akustischer Modellierungen in virtuellen Umgebungen
- 10:10 | Elisabeth Frauscher (IEM KUG Graz): Perceptually Motivated Ambient Scene Recording and Parametric Source Embedding
- 10:30 | Sara Sousa and Andrea Marruffo (MDW): VRACE – Virtual Reality Audio for Cyber Environments
- 11:10 | Christoph Frank (Austrian Audio): AmbiCreator Plugin für Dual Output Mikrofone
- 11:30 | Daniel Rudrich (atmoky, Graz): 3D Audio: moving from experience to everyday life
- 11:50 | Philipp Sonnleiter (MIKME): mikme pocket
- 13:00 | Felix Holzmüller (IEM KUG Graz): award-winning Kunstkopf
- 13:20 | Katharina Pollack (Austrian Academy of Sciences): Parametric Pinna Model
- 13:40 | Clara Hollomey (Austrian Academy of Sciences): Auditory Modelling Toolbox
- 14:00 | Karolina Ignatiadis (Austrian Academy of Sciences): Räumliches Hören im Laufe des menschlichen Lebens
- 14:40 | Thomas Aichinger (scopeaudio)
- 15:00 | Andreas Gebesmair and Johanna Grüblbauer (ICMT St. Pölten UAS): Reading Audio. Sentiment Analysis of Comments about Music Videos on YouTube (SAMBA)
- 15:20 | Anja Stojanovic (BMM18 St. Pölten UAS): Repressive Medienpolitik – Wie geht die EU damit um? (Campus Medien – SUMO)
- 15:40 | Christiane Fürst (BMM18 St. Pölten UAS): Medienpluralismus – Bedarf es politischer Regulierung? (Campus Medien – SUMO)
(cancelled)
Mixed Reality (Augmented and Virtual Reality – AR/VR, MR in short) offers different sectors of industry new possibilities for visualising data. Funded within the FFG programme Collective Research, about 25 business partners from different sectors contribute use cases in four thematic clusters.
The goal of the project is to create a framework for all use cases as well as prototypes for the individual use cases. This includes technically implementing and evaluating the prototypes as well as assessing their acceptance and potential impact on the working environment. In addition, existing MR hardware is assessed with regard to how well suited it is for use in industry and also made available to industrial partners during the course of the project.
(cancelled)
Exploring the Future of Current Challenges with Augmented and Virtual Reality
Digital collaboration, continuous innovation, and the augmentation of reality are major buzzwords of our times. As growth to infinity and beyond is often the main goal, we sometimes forget about the social and environmental impact we need to address in our projects.
XChange Reality! means DO SOMETHING! What actually has the power to change your reality? When will the future be GLAMorous again? How do we intend to create and sustain our urban and regional environment? Can Mixed Reality (XR) help us address current challenges or even find new solutions for the future? What we want to identify with you is this: what are these current challenges? What could new solutions for the future look like?
Originally planned as a "normal" conference from 27 to 30 April, the major part of the event took place online due to the restrictions related to Covid-19. However, the posters & demos session, which was not possible in April, will be carried out within the framework of the 3rd International Conference on Creative\Media/Technologies.
(online)
The Immersive Media Lab provides a platform for interdisciplinary projects in order to offer space and equipment for Augmented and Virtual Reality (AR/VR) initiatives. This will allow for the consolidation and further development of existing knowledge on techniques and workflows, and generate new knowledge in AR/VR.
One focus of the project is on its approaches to storytelling, which can be considered an essential matter in art but also enjoys increasing importance in science. Augmented and Virtual Reality (AR/VR) offer not only future-oriented interfaces between industrial application and artistic research but also the opportunity to develop new dimensions of storytelling.
(online)
An international fair on the possibilities for study and internship abroad for students of the St. Pölten University of Applied Sciences and interested applicants.
(online)
Within the framework of the Graduate Consortium, students of the master degree study programmes Digital Design, Digital Production, and Interactive Media present the topics of their diploma theses in the form of a poster presentation. After an introductory 30-second pitch, where the presenters can outline their ideas, there will be enough time for the visitors and students to discuss the individual topics in detail. Feedback as well as content-related advice are very welcome at this early stage of the students’ theses.